Showing posts with label community pick. Show all posts
Showing posts with label community pick. Show all posts

Wednesday, 10 September 2014

Game of the month September 2014: Rainbow Islands




Rainbow Islands
Developer: Taito
Publisher: Taito
Designer: Fukio Mutsuji
Composer: Hisayoshi Ogura
Release: 1987
Platform: Arcade





The winner of this month's vote was the classic Taito platformer Rainbow Islands. Rainbow Islands is the second game in the Bubble Bobble series, and has you playing as the two boys, Bub and Bob, who have been turned back into boys after having been turned into bubble dragons in the first game.
Rainbow Islands abandons the arena platformer roots of its predecessor for a new race-from-bottom-to-top style of gameplay. It has you blasting your enemies with handy rainbows that also double as platforms for you to use when ascending the level.

Rainbow Islands is very near and dear to my heart. Therefore I recently made a small video about the game and what it meant to me as a gamer back in the day. I was saving this video for later, but now that Rainbow Islands is the game of the month I think it is only fitting that I release it now. So feast your eyes on the first video "review" done by the Retro Gaming Club crew:

For this month's playthrough we will be playing the PlayStation version of Rainbow Islands as that is very close to the original arcade version. So come along, bring your friends, and join us in the forums of the Retro Game Squad podcast to discuss this great classic from Taito.

Sunday, 3 August 2014

Game of the Month August 2014: Pirates! Gold


Author Trantor               @trantornator

DeveloperMicroprose
PublisherMicroprose
Designer (Original)Sid Meier
Designer (Gold)Paul Murphy
Release date
  • 1993
GenreAction/adventure, Strategy
Players1
PlatformGenesis (also available for DOS, Windows, Mac, Amiga CD32)

You can't talk about Pirates! Gold without first briefly discussing Side Meier's Pirates!

Back in 1987 a revolutionary game hit the Commodore 64: Side Meier's Pirates!  The name included the designer's name, because up until that point Microprose was exclusively known for vehicle simulation titles, like its famous F-15 Strike Eagle series.  Worried that a departure from their bread and butter genre might cost them sales, Sid Meier's name was added to the game's title to lure buyers of his other games in, establishing a trend that would continue with future games by the prolific designer, such as Sid Meier's Civilization, Sid Meier's Alpha Centauri, Sid Meier's Gettysburg, etc.  Pirates! was also constantly referred to as a simulation game, which in many ways was accurate, but the term strategy/action-adventure would have been more on point but less familiar to Microprose's built in audience.

In Pirates!, players could, for the first time, freely move within the living breathing world of the 17th Century Caribbean.  There was a constantly shifting political landscape to traverse, the economics of outfitting, feeding and keeping your band of pirates happy, the search for hidden pirate treasure, real time naval battles with shifting winds and the effects of your chosen weapons and even an emotional plot involving the attempt to save your family from indentured servitude on sugar plantations.

Pirates! was something like we had never seen before and a game that seemed could only be truly realised on a home computer.


In 1993 that all changed, as Pirates! Gold, a graphically revised and control system reworked version of the original game was released on the Sega Genesis.  While an NES port had been released two years earlier, it offered no improvement on the 1987 game's graphics or menu systems.


Pirates! Gold still has you dealing and wheeling throughout the Caribbean, but now the graphics look stunning.  Many of the menus have been replaced with graphical cues and the few blemishes from the original game (the location mini game, where you measured the location of the sun to figure out your latitude) have been buffed out or replaced, creating a smoother feeling experience.

The game lets players choose the year they wish to start in (six options set between 1580 and 1680), which largely just differ in the strength of the Spanish presence throughout the region.  You choose your nationality (Spanish, English, Dutch or Portuguese) and your story then begins.  You are a young man (sorry ladies), who decides to take control of the pirate ship you are serving on, by challenging your current captain.  After defeating him, the adventure begins!


Now you can align yourself with different nations, gaining titles and honors, but watch out, that letter or privateer from the English asking you to attack Portuguese ships may not be worth much if the English form a new alliance with Portugal in order to wage war against Spain!  You'll have to hit port often and find out the latest news, talk to the local governors.

 Or maybe even wave a phony flag and engage passing ships in order to find out if they are legitimate targets.
Or maybe you just want to be a trader, buying low in Havana and selling high in more desolate spots such as Tampa?  What?  Is there a crop failure in San Domingo?  Well, let's buy us some grain and get there to sell it at outrageous prices!  
 Or maybe you just want to sale around and attack everyone, building a warrior fleet, taking no prisoners and giving no quarter, as you have to sale into harbour by nightfall to sell your ill gotten gains? 
 Or maybe just attack the town and take it by force, setting yourself up as the new governor?

The possibilities in the game are endless, but you'll ultimately have to decide when to retire.  Staying in the game too long, will mean you'll slow down, your reflexes will fail you in sword fights, young blood in your crew will try to take over and ultimately you may lose all your riches.  That one last bounty may mean the difference between living out your life as a rich baron or telling stories of past glories to the other drunken beggars on the streets of Port Royal.
Pirates! is one of the greatest game designs of all time, leading to a second reworking of it 2004, called simply Sid Meier's Pirates! (just like the original) and ended up being released on Windows, Xbox, Xbox 360, Mac, Wii, iOS, Windows Phone and PSP.  This very consolified version added several more mini-games and simplified some of the sailing segments.  It is a phenomenal version, but many still consider Pirates! Gold to be the best rendition of the game. 

Pirates! is an undisputed classic that almost 30 years on can still teach us a thing or two about open world gaming.

Wednesday, 23 July 2014

Vote for Game of the Month August 2014

This month's topic is strategy games! 

Since the guys usually have to choose games that don't eat up too much time for the regular show, and Alex seems to have gotten a taste for the genre after Dune, I thought it might be fun to through another game into the mix (and yes, I have one I'm REALLY rooting for).  :)

Civilization (SNES): This console port of the hugely successful turn based game by Sid Meier has the same feel as the PC/Amiga/ST original.  In this game you control a fledging group of prehistoric settlers as you build a first city, develop technologies, fight off invaders (or become the invaders), engage in diplomacy and become a great civilization. Graphics have been "console-ified" a bit but it is otherwise a faithful port by strategy game giant Koei.  It even supports the SNES mouse!



M.U.L.E. (NES): Originally a turn based strategy game on the Atari 8 bit computers and C64, MULE has you trading through outer space.  A fun and involving game that you probably want to read the manual for before giving a go. (totally worth it though)



Pirates Gold! (Genesis): Another Sid Meier classic brought to the living room.  This classic, originally released on the C64, has you as a young man sold into servitude, only to oust the captain of the ship you have been assigned to, and turn it into a pirate ship in the caribean.  Historical settings, diplomacy, treasure hunting, real time naval battles (with wind and reloading adjustments), resource management, economic simulation and the ticking away of time, making the decision of when to retire the actual end of the game.  This is the first true sandbox game and the Gold update simplifies many of the menu systems, so there is less boring looking text and more graphical splendor.


Populous (SNES): Peter Molyneaux's original real time god game.  You are an olympian god, your energy comes from your followers, so not only are you busy making the world habitable for them (flattening mountains, and eliminating hazards) but also busy raining fiery death and disease on the followers of your rivals.  The SNES version includes the scenary disk add ons released for the home computer versions.  (I would have chosen Populous II but that was only released in Japan apparently).


Syndicate (Jaguar): Peter Molyneaux's cyber punk squad based action-strategy game gets an almost perfect port on the Jaguar.  As the head of an evil corporation in a dark future, you abduct citizens, enhance their physiology with custom hardware, and then send them out as drones to attack rival facilities, abduct key personnel, etc.  The lack of a mouse is made up for by using the complete complement of 17 keys on the Jaguar controller, so some serious learning curve action is needed, but the effort pays for itself with a deep and atmospheric game experience.


So head on over to the Retro Game Squad forums and cast your votes now!

Wednesday, 9 July 2014

Game of the Month July 2014: Actraiser

This months winner for the 'Game of the Month' vote is Actraiser for the mighty Super Nintendo Entertainment System.

Released:  1990 (JP), 1991 (US) & 1992 (EU)
Developer:  Quintet
Publisher:  Enix (Square Enix)

Actraiser is an action/platform and God city building simulation game.  Although it wasn't a launch title for the SNES it was released only 1 month after the consoles launch and was seen as a very ambitious game for the time.

The game essentially alternates between side-scrolling action/platformer levels and God mode simulation building levels.

The side-scrolling components are your typical run, jump & slash mechanics, making your way through many different environments (Forests, Castles, Ice Caves & Dungeons to name a few) whilst the simulation modes contain a simple yet constructive game play style that does not overwhelm the player nor seem tedious.

At the end of each side-scrolling stage you will confront a boss before continuing on to the simulation mode, although during the sim mode you will still be giving the task of keeping demons away from your town.



It's difficult to try an explain the game in its entirety whilst keeping this write up brief, but it's definately a unique game that has a lot to offer the player.

Unless you are happy with a Japanese copy of the game, it can be a little expensive to purchase but good news is that it is available on the Wii virtual console.



As always, if you are considering playing along with us, please visit the forums at
http://retrogamesquad.com/community/ and join in on the discussion




Did you know this about Actraiser?
- It was one of the few games that was released on the Nintendo Super System
- The score was composed by Yuzo Koshiro (Streets of Rage series)
- It is the150th best game on a Nintendo system (source: Nintendo Power top 200 games list)
- Approximately 620,000 copies were sold world-wide

Wednesday, 2 July 2014

Vote for game of the month, July 2014

It's that time again and this months theme is 'Exclusives'. This time we are looking at games released only for one system (not counting sequels). Even though there may have been a release on a hand held after the original launch or a re-release on virtual consoles in more recent times, I am basing this off the time of the original release.

I think all of these are great games so I hope you have fun picking your favourite!

Comix Zone - Genesis / Mega Drive: A great arcade style Beat 'em Up game with a killer soundtrack released at the end of the Genesis & Mega Drive's life. And because of that, it never really got the credit it deserved.  

Actraiser - SNES: A brilliant combination of Action Platforming combined with God Sim building modes. One of the great early release titles for the SNES.

Shock Troopers - Neo Geo: Overhead 'Run & Gun' and Neo Geo doing what it does best. Great looking, great playing Arcade game!  

Duck Tales - NES: Some may say a true staple to the NES and a must for any NES library. An action platformer made by the developers of the Mega Man series.

Let the voting BEGIN!

Monday, 2 June 2014

Game of the month June 2014: Super Off-Road

The winner of the vote for game of the month June 2014 is Ivan 'Ironman' Stewart's Super Off-Road for the Sega Mega Drive / Genesis - or the SNES if you are so inclined.

Released: 1992 (EU), 1993 (US)
Developer: Software Creations
Publisher: Ballistic

This game, who started out as an arcade game in 1989, was ported to a massive amount of computer systems and consoles. This time around we will be looking at the 16-bit releases on Sega and Nintendo's consoles, but if you are curious about how the game looks on other platforms, do check out this awesome video that compares 14 different versions of the game.

 

In the game you race these tiny trucks around a tracks that can be viewed entirely on a single screen, i.e. without the use of scrolling. That you have complete knowledge of the track doesn't make the game any less challenging though, as you will soon find out once you start jumping, sliding, and nitro boosting your way through this little gem of a racing game. It's very important to make sure you hit the right jumps, avoid the hazards, whilst staying clear of the opponents trucks - something that can be quite taxing. 

Doing a quick search on Ebay it seems that this is a fairly cheap game to pick up, and you will probably have to get your hands on a cartridge seeing as the game hasn't been released on the Virtual Console.

As always, if you are considering playing along with us, please visit the forums at http://retrogamesquad.com/community/ and join in on the discussion.

Thursday, 29 May 2014

Vote for game of the month, June 2014

It's that time of month again, where we need to start thinking about which game we should play together next month, i.e., it is voting time! So without further ado, here are the nominees for game of the month, June 2014:

1) Ivan 'Ironman' Stewart's Super Off Road (Sega Mega Drive/Genesis or SNES) This game was ported to a host of consoles and computers, but let's stick to the Genesis and/or SNES version for this playthrough. http://en.wikipedia.org/wiki/Ivan_%27Ir ... r_Off_Road

2) Super Cars (NES) I have played this a _lot_ on my trusty old Amiga during my childhood. It seems that it was ported to the NES, so I thought it could be interesting to take a look at that version. It's an awesome game! http://en.wikipedia.org/wiki/Super_cars

3) Micro Machines (Sega Mega Drive/Genesis or SNES) Everyone loves Micro Machines, right? I know I do. This game was also ported to a plethora of platforms, but I'd like to have a look at the versions for the 16-bit platforms. http://en.wikipedia.org/wiki/Micro_Mach ... o_Machines

4) Micro Machines Turbo Tournament '96 (Sega Mega Drive) This was an Europe only updated version of Micro Machines 2. It is by some held as the best Micro Machines game released. If you're in the US you can simply play Micro Machines 2: Turbo Tournament if you'd like. http://en.wikipedia.org/wiki/Micro_Mach ... Tournament

If you want to vote on which game we should play - or even better, if you want to play along with us - go to http://www.retrogamesquad.com/community/, create an account, and cast your vote in the "RGS: Retro Gaming Club"-forum. You can also vote by leaving a comment to this post.

Monday, 5 May 2014

Game for May 2014: Trouble Shooter (Genesis/MegaDrive)


This month's RGC game is Trouble Shooter.

A Genesis exclusive, Trouble Shooter was released in 1991 (at the dawn of the Genesis/SNES rivalry). In it's native Japan it was known as Battle Mania and was developed by Vic Tokai.

The plot of Trouble Shooter is a tongue in cheek take on the save the princess concept, with the player taking on the role of a duo of teenage girl super mercenaries in a scifi setting heading out to rescue a prince before his abduction can cause a major international incident.

Gameplaywise Trouble Shooter is a quirky side Scrolling shooter that is visually inspired by teenage school girl anime shows and combines elements from R-Type and other Action games. The most unique aspect of the game mechanic is that we control a duo of teenage super mercenaries. The second of which (the side kick, who is also imune from hits) can be switched between firing backwards and forwards. In addition to the two way shooting mechanic, there is also a special move accessory which the player can choose from a selection of available options at the beginning of each level.



The enemy waves are varied and the action clear. Some critiques of the game at the time of its release concentrated largely on the lack of a multiplayer mode and the relatively slow turn around time of your companion. The game also only gives the player one life (with a set number of hits that can be taken) and no continues. Despite this the game got positive reviews, being a well designed and entertaining shooter.

Vic Tokai was a bit of an unusual developer that felt almost like a pre-crash fly by nighter, being the subsidiary of a major telecom company. This "cash-in" feel lead to a variety of games being developed on a plethora of platforms ranging from the C64 to the N64, without any Major concentration developing on a single system. This did not mean they produced bad games though, giving us high water marks like The Mafat Conspiracy, The Gene Machine and Shinobi Legions. But there were also some serious turds in the pile as well (Aero Fighters on N64 and Top Gear 2 on CD32 come to mind).


Trouble Shooter did get a sequel, that never made it to the USA or Europe. In it there were some clear references to the developer's less than positive views of Nintendo and the SNES, making the game a bit of a cult classic for the Genesis community.



Friday, 25 April 2014

Vote for game of the month, May 2014

This month Trantor has selected six games for us to choose from. The topic of the month is action games that have a female protagonist. Trantor has come up with an excellent selection of games if you ask me, so I'll be excited to see what you guys end up voting for.

The games are:
1) Athena (NES)
Port of the SNK arcade game of the same name. A side scrolling action game with a very loose greek mythology background. Athena has been ported for a number of platforms, personally I loved the Commodore 64 version. http://en.wikipedia.org/wiki/Athena_(video_game)

2) Psychic World (Game Gear and Master System)
Side scrolling action game set in a sci-fi world with psychic powers that are upgraded as the game progresses. http://en.wikipedia.org/wiki/Psychic_World

3) Trouble Shooter (Sega Mega Drive / Genesis)
Sci-fi action side scroller with a twist on the old "valiant warrior saves the princess" theme. Here you are the female warrior saving the prince. http://en.wikipedia.org/wiki/Trouble_Shooter

4) Alisia Dragoon (Genesis)
Fantasy side scroller with the primary weapon being "thunder magic". http://en.wikipedia.org/wiki/Alisia_Dragoon

5) Pocky & Rocky (SNES)
This one is a vertical scrolling shoot 'em up (on foot like in Commando or Gunsmoke) featuring a young girl and her racoon sidekick... looks to be heavy on japanese mythological themes. http://en.wikipedia.org/wiki/Pocky_%26_Rocky

6) The Misadventures of Tron Bonne (PlayStation)
This game is a spin off from the Megaman series and features Tron Bonne (best known for her appearances in the Marvel vs. Capcom games). It's an over the shoulder 3D action game. http://en.wikipedia.org/wiki/The_Misadventures_of_Tron_Bonne

If you want to vote on which game we should play - or even better, if you want to play along with us - go to http://www.retrogamesquad.com/community/, create an account, and cast your vote in the "RGS: Retro Gaming Club"-forum. You can also vote by leaving a comment to this post.

Saturday, 5 April 2014

Super Turrican: A brief history

Turrican is a 2D series of run and gun games, originally developed by Manfred Trenz for the Commodore 64 computer. The first game in the series was released by Rainbow Arts in 1990.

The basic plot can be boiled down to "Space Marine survives attack and must destroy alien bad guy".

The game mechanic takes liberally from games like Contra and Metroid, even adding the ability to jump on top of some enemies like Mario. This is in no small part due to Trenz's love of arcade and console games, especially NES console games, which received little penetration in Europe in the 1980s and were all but impossible to develop for independently. Trenz's previous game credits included Katakis/Deuteros (a side scrolling shooter strongly influenced by R-Type and the quality of which was so good that it lead Activision, the rights holder for the official R-Type home computer ports, to hire Rainbow Arts and him to develop the C64 version of that game, after threatening to sue over the similarities between the two titles) and The Great Giana Sisters (an unabashed and very much unlicensed copy of Super Mario Bros. for the C64 that lead to threatened legal action and a recall of the game). Turrican combines many console like elements, such as the 8 way scrolling, morphing into a ball and secret areas of Metroid, with brand new ideas, like the laser whip to create a very action packed and fun game. Turrican 2 would later also add side scrolling space shooter levels to break up the games run and gun action.


While Trenz was responsible for the C64 and NES ports of Turrican, the 16 bit computer and console ports were assigned to the programming group Factor 5. The team that would later develop such games as Rogue Squadron and Indiana Jones' Greatest Adventure as well as the sound compression routines that allowed most N64 games to support speech. Factor 5 would take the reigns of the Turrican franchise, developing Turrican 3 on their own (replacing the laser whip with a bionic commando like grappling gun), as well as the SNES games Super Turrican and Super Turrican 2.

Super Turrican, released in 1993, (the game we are here for) is a mixture of game elements and level designs from Turrican 1 and 2, but executed with the artstyle of the almost simultaneously released Turrican 3 (and making it even more confusing, the cover art was taken from Turrican 2... ). the game received positive, if not extraordinary reviews at the time, having been limited by budget restrictions to a 4 Mbit cart and lacking additional game features which would have been more approrpiate for a game of its time.

The series would also see ports to the Turbografx 16, Genesis, Gameboy (reskinned to be a Universal Soldier tie in), Spectrum and Amstrad. Emulated versions of the games have also appeared on the Wii and mobile phones.

While talk of a Turrican return has floated for years and a 3D demo was shown in the mid 90s, there hasn't been any movement, and Trenz no longer owns the rights to the game.

Here is a link to a phenomenal summary of the series' evolution and entries:
https://www.youtube.com/watch?v=0e2perjkl7U

Monday, 31 March 2014

Super Turrican

The game of the month for April 2014 is Super Turrican for the SNES! So it seems like we'll all be playing a classic run-and-gun platformer this month. I can't wait :-)

The Turrican game series started in 1989 when german developer Manfred Trenz created the first demo level on his Commodore 64 - the full game was released on the C64 later on in 1990. Turrican was a very popular game series on the C64 and Amiga back in the early nineties, known for both its high graphical standard and its excellent soundtracks. Super Turrican was developed for the SNES by Factor 5, who also did the Amiga version of the original Turrican in 1990.

To whet you appetites for this excellent game, take a look at the following YouTube video:


This popular title is quite expensive it seems, but fortunately it is available on the Wii Virtual Console for 800 Wii Points, so if you don't want to shell out the money for a real copy of the cartridge, you can still join in on the fun.

If you are considering playing along with us, please visit the forums at http://retrogamesquad.com/community/ and join in on the discussion.

Wednesday, 26 March 2014

Vote for game of the month, April 2012

The vote is up for the game of April 2014! The topic of this month is "runners-up" - we have been running this gaming club for some time now, and every month one game gets picked and four others are just left behind never to be played again :) That seems like a waste of good games, and Trantor therefore suggested that we held a vote between the runners-up of the last couple of months. What these games have in common is that they all ended on a 2nd place in an earlier month's vote.

The games are
1) Sonic the Hedgehog (Sega Mega Drive / Genesis). Released in 1991 this is the first installment in the Sonic series where we meet the edgy hedgehog for the very first time. This game is a favourite of many Mega Drive owners. http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%281991_video_game%29

2) Marble Madness (NES). Created for the arcade in 1984 and released in a NES version in 1989, this game is the oldest one we are looking at this time. It remains a favourite among many of us "older" gamers. http://en.wikipedia.org/wiki/Marble_Madness

3) Gunstar Heroes (Sega Mega Drive / Genesis). Released in 1993 this run and gun platformer looks like an excellent choice in this months vote. http://en.wikipedia.org/wiki/Gunstar_Heroes

4) Super Turrican (SNES). Turrican is probably best known on the C64 and Amiga platforms, but Turrican games have been released on a plethora of platforms. The SNES version called Super Turrican was released in 1993. http://en.wikipedia.org/wiki/Turrican#Super_Turrican_and_Super_Turrican_2_.28Super_NES.29

5) The Adventures of Batman & Robin (Sega CD). In this 1994 Sega CD release, you get to drive the Batmobile and pilot the Batplane while hunting down the well known villains. This version contains many animated scenes that were created specifically for the game. http://en.wikipedia.org/wiki/The_Adventures_of_Batman_%26_Robin_%28video_game%29

If you want to vote on which game we should play - or even better, if you want to play along with us - go to http://www.retrogamesquad.com/community/, create an account, and cast your vote in the "RGS: Retro Gaming Club"-forum. You can also vote by leaving a comment to this post. 

Thursday, 6 March 2014

Game of March 2014: Dune on the Sega Mega Drive / Genesis

The votes have been counted and it ended up being a tie between Dune II: Battle for Arrakis (Sega Mega Drive / Genesis) and The Adventures of Batman & Robin (Sega CD). In such cases the one who is championing the RGC for the month gets to decide, and Trantor selected Dune. 

I'll will be excited to see how an RTS game fares on a console, as I have only ever played such games on a computer with a mouse. If you are interested in joining in, please head over to the forums and join the conversation. We are a very welcoming bunch of people, so don't be shy ;-)

To whet you appetites, I have recorded a small video of the intro and the first Atreides mission on the DOS version (I don't own the Mega Drive version yet, but it is in the mail!).


Saturday, 22 February 2014

Vote is up for March 2014

We have just begun voting for the game to play in March of 2014. The candidates are:

Looney Tunes Collector: Alert! (GameBoy Color) - WikiPedia
Elite (NES version) - WikiPedia
The Adventures of Batman & Robin (Sega CD version) - WikiPedia
Legacy of Kain: Soul Reaver (PS1 version) - WikiPedia
Dune II: Battle for Arrakis (Sega Mega Drive / Genesis version) - WikiPedia

Which game would you like us to play? Want to join in on the fun? Head on over to the forums and vote for your favourite!

Welcome to the RGC

Welcome to the blog of the Retro Gaming Club, or the RGC as we like to call it! This is the first post in what will hopefully be a long list of blogposts about our club happenings.

The RGC is a collection of friendly gamers who hang out in the forums of the excellent Retro Game Squad podcast. There we each month decide on a game, that we will be playing together and discussing on the forum for the entire month. The friendly folks at Retro Game Squad play along and then dedicate a section of their podcast to discuss the "community pick of the month".

We try to constrict the games we play the following platforms: NES, SNES, N64, Sega Master System, Sega Mega Drive / Genesis, Sega Saturn, PSX, TG-16, Gameboy, and Gameboy Advance.

If any of this sounds interesting to you, head on over to the forums and join us!

PS: If you are confused about this being the "first" blog posts while there are posts below it on the page, that is because I am in the process of adding a single post for each game that we have already played in the RGC, so that you can see what we have been up to so far ;-)

Wednesday, 5 February 2014

Zombies Ate My Neighbors (SNES), Feb. 2014

This month we are playing the SNES game called "Zombies Ate My Neighbors". It was developed by LucasArts and published by Konami in 1993. It is a top-down run-and-gun game that has you saving your neighbours while escaping raving hordes of zombies, clones, martians, and whatever 1950s horror movie monster you could think of.

For more information about the game check out the WikiPedia page.

I haven't recorded any gameplay video myself so far, so instead I link to one I just found on YouTube (if this is your video and you don't want me to link to it, please just say so).

Sunday, 5 January 2014

The Lost Vikings (SNES), Jan. 2014

Moving on to an entirely new console, the Super Nintendo (SNES), we will be playing the excellent puzzle-platformer The Lost Vikings in January. This game was developed by Silicon & Synapse who later turned into Blizzard Entertainment.

For more information about the game visit the WikiPedia page.

As per usual, I have recorded some glameplay using the original hardware. Note: I did have a serious sound problem while recording from my SNES, so turn the sound waaay down on this one :-)


I later made a recording of the DOS version instead (no sound problem there) to show off one or the more challenging puzzles.


Thursday, 5 December 2013

Altered Beast (Sega Mega Drive / Genesis), Dec. 2013

Returning to the Sega Mega Drive in time for Christmas, we have decided to play Altered Beast in December. Altered Beast started off as an arcade game, but as so many other arcade classics from that time, it was soon ported to Sega's machines. While not quite as good as its arcade counterpart, the Mega Drive version is still a pretty good beat-em-up.

For more details on Altered Beast visit the WikiPedia page. Fun fact: the designer on Altered Beast, Makoto Uchida, also designed Golden Axe (in fact we spotted at least one enemy design that is used in both games).

Check out this small recording of Altered Beast played on a real Sega Mega Drive.


And if you are interested in comparing it to the arcade version, I have made this small video where both versions are played side-by-side.


Tuesday, 5 November 2013

Snake Rattle 'n' Roll (NES), Nov. 2013

Leaving the Sega Mega Drive for a bit, this month's game is an NES title called "Snake Rattle 'n' Roll". This game was in fact ported to the Mega Drive, but everyone seems to agree that the definitive version is on the NES, so that was the one we decided to go with.

As usual you can read up on the game by visiting the WikiPedia page.

And, also as usual, I have made a small video of some gameplay. Feast your eyes (and ears!) on the first three levels of Snake Rattle 'n' Roll played on an original NES.



Saturday, 5 October 2013

Golden Axe (Sega Mega Drive / Genesis), Oct. 2013

The game of the month for October 2013 is an arcade conversion of the classic arcade game Golden Axe. We will be looking at the Sega Mega Drive / Genesis port of the game.

To read more about Golden Axe (and to check out the awesome boxart!) please visit the WikiPedia page here.

As I usually do for these club playthroughs, I have made a small video of Golden Axe gameplay.