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We are a collection of retro gaming enthusiasts who, on a monthly basis, select and collectively play an old game. Feel free to browse our blog posts, gameplay videos etc., and if some of it sparks your interest, consider joining us in our gaming endeavours! We hang out in the forums of the excellent retro gaming podcast Retro Game Squad, so come join us and have fun playing and discussing some retro classics!
I have been trying to think of a game to review all weekend and for some reason I just couldn't think of any games that I felt like talking about. So I sat down in front of the TV, turned on Netflix and did a roulette spin (I close my eyes and randomly pick a movie) and my favorite Batman movie starts playing, Batman Returns. Everything about that movie is just the perfect representation of the Batman universe for me. But we'll save that discussion for another time. As the movie was getting to it's first action scene, when all the clowns start destroying Gotham the first level of Batman Returns for the SNES pops in to my head. I'm not an overly religious person but I have no doubt it was divine intervention that entered my world at that very moment. Not only did I get to watch an awesome movie, I also had a great game lined up to play and review afterwards. So let's get started.....
ReMEMBeR : Retro Magazine Examination, Musings, Belittling & Ranting![]() | |
| Apparently black was in, but not very popular. |
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| Sega's Next Gen line-up, Saturn, Jupiter, 32X and Titan |
In other news, Virtual World Entertainment is launching "Virtual Theme Parks" using BattleTech Center pods with both the classic BattleTech game as well as a brand new hover racing game called Red Planet. The centers are charging $7-9 for 30 minutes of fun (about the same as Disneyland... only sans lines) and they created one of the most mind blowingly awesome tutorial videos ever, featuring Judge Reinhold, Cheech Marin and "Weird" Al Yankovic!
The most insane news though is that LunaCorp, a weird, somewhat directionless private space travel company, wanted to raise $110 million to send a remote controlled buggy to the moon and then charge gamers to drive it around.
I normally don't cover the letters pages in these ReMEMBeR sections, because they typically just turn into a bunch of fan rubbish... kinda like comment sections on webpages today. This issue's topic though is Saturn vs. Project Reality... A bunch of wild speculation and infantile moaning about which platform is better (something I never engaged in.... since it was painfully obvious that the Amiga was better than the ST!) but curiously not a single person even mentions Sony (even though there is one comment extolling the virtues of the Jaguar).
Also there's a section called The Pen Pal Connection where people can post their home addresses and names and their basic stats, asking to get in touch with like minded readers... and they are all boys between the ages of 8-13. This of course is addressed in the Pen Pal Update section where Andrew Hill of Regina Saskatchewan writes that he got over 50 letters and some of the people "want to talk about things other than video games, if you know what I mean." I think he's talking about paedophiles...And the editors even joke about this! Were they trying to make NAMBLA's life easier?!?!
An interview with the creators of Super Metroid, as well as Shigeru Miyamoto tries to answer the question of why it took so long for a sequel to emerge and whether or not there will be a sequel on Project Reality (N64). Sadly there is no real info gleaned, other than gushing about how awesome the game is (and that it is!)
Bubsy 2: One of the most annoying also ran platform characters returns to 16 bit platforms. The only truly remarkable thing about this is that they mention the Bubsy TV show. After a moment of googling, I was confronted by one of the most mind numbingly poor excuses of 90's animation known to man.
Massive 16 bit RPGs are also all the rage at the time, a bit of a preview of the JRPG revolution that would arrive on PSX a couple years later. Soul Blazer: The Illusion of Gaia and Breath of Fire are two SNES games that may or may not make it to the USA due to the massive size of the carts needed to store them (they both did).
Other games previewed include Asterix and the Great Rescue, Aero the Acro-Bat II, a never to be released Akira game by THQ for the SNES, cartoon tie-ins for Rocko's Modern Life, Itchy & Scratchy and The Jungle Book. Death of Superman (a lackluster beat 'em up) by Blizzard is shown, as is Kirby's Battle Ball.
Obviously the month's cover story is Super Metroid. The game is heralded as a masterpiece of gameplay, while still pushing boundaries in the realm of graphics. The addition of auto mapping is more than welcome and it would be one of the enduring highlights of the SNES library.
Mortal Kombat CD gets trashed pretty badly, and rightfully so, for being nothing more than a cash grab. The only real additions is the unlocked gore feature, a poorly digitized version of the Mortal Monday TV ad and extensive load times. A sad example of CD shovelware.
Mansion of Hidden Souls is a Myst style pre-rendered first person adventure game. The critics love the gameplay but do bemoan its relatively short gameplay. Tomcat Alley is seen as the poor FMV laden shooter that it is and compared to games like Mad Dog McCree (which isn't a good thing).
Heimdall, by Core Design, is a CD enhanced port of the Amiga title released two years earlier. An isometric perspective action-adventure that would have felt at home in the Ultimate Play the Game days (that's what Rare used to be called, kids), but with colorful animated graphics. Sadly the graphics alone won't salvage this game, and it quickly becomes a tedious, hard to control mess.
Strategy games aren't really a big deal on consoles in 1994 (or today for that matter). Koei keeps giving it a go though, with Nobumga's Revenge, an extremely complex and deep console turn based strategy title, which goes over like a lead balloon with the reviewer. The big sticking point is the very slow pace, forced on you by the one command per turn rule.
Liberty or Death is Koei's attempt to adapt the American Revolutionary War into a game, and in traditional Koei style it takes an ungodly number of hours to get through a game... something that you probably shouldn't be playing in front of an old flickery CRT.
Knights of the Round gets a port to the SNES two years after its premiere in arcades. The medieval setting is praised as a nice departure from the typical urban settings of most beat 'em up games, but the special moves are a bit too hard to pull off and in general its nothing new.
Mega Turrican for the Genesis takes the classic Manfred Trenz franchise in a new direction, adding a lasso device to the arsenal and delivering a somewhat difficult action platformer that may not rival Super Metroid in depth or size, but livens up the lives of Sega owners. Only the high difficulty level is to bemoan, forcing some serious pattern memorization at times.
The Gameboy, which would still be going strong for years to come, is not fairing well in May of 1994. Black Bass Lure Fishing fails to prove to have a reason to exist and Stop That Roach is a poor excuse for a puzzle game.
Gamegear on the other hand gets a top notch port of the Genesis classic Aladdin (although the game received a pretty thorough once over) with amazing animation, if a bit too short. 
In this issue, we get Jammit (an inoffensive licensed Basketball game using digitized characters... yes it was the 90's and everything had to be digitzed), MegaMan Soccer (a sluggish waste of a license) and Mutant League Hockey (the second Mutant League game from EA takes a page from Speedball with ref bribing, extra violent moves and player customization for a really fun action sport title with serious depth).
And of course there are your standard boring sports games like PGA European Tour, Jimmy Connors' Tennis, World Series Baseball, Pebble Beach Golf Links, PGA Tour Golf, Bill Walsh College Football (which added a nice spinning camera replay mode for the SNES version) and Fifa International Soccer (yes, the first in the now long running series). Damn I don't care about sports...
A similar fate is bestowed on An American Tail: Fievel goes West, a SNES movie tie-in designed to appeal to kids, but due to frustrating controls and poor level design, ends up being a hot mess of a dud.
The Pirates of Dark Water, based on a short lived cartoon series fails to impress, despite high quality animation and multiple playable characters, sluggish controls and poor level design let this platformer down on the Genesis.
You decide!
Software Toolworks is organizing a great sweepstakes where you could win a multimedia PC and a $1,000 shopping spree! All to promote their awesome fun games Mario's Time Machine and Mario is Missing?
The in-retrospect somewhat maligned Sega CD really did have a lot going for it. This add for Dune, Terminator, Chuck Rock II and Heart of the Alien would have had me drooling back in the day.
Star Trek TNG gets a nice two page spread... yeah, I'm a Trekkie.
This ad for Clayfighter makes NO SENSE! What do they mean if I snooze I lose? Will there only be a limited number of carts? will they seriously not print more if the game is successful? Talk about lame frickin' ads. While...
Rebel Assault is probably the most perfect ad ever for a game!
Space Ace for SNES was a complete and unmitigated disaster, on par with the cartridge based Dragon's Lair ports.
Heimdall tries to sell the idea that its onscreen menu system makes it an accessible, fun game... Lies I tell you... LIES!!
Super Metroid gets an awesome ad that I really have to salute for being completely unrelated to the game, but simultaneously awesome beyond reproach.
Sewer Shark gets a port to the 3DO... as if that system hadn't already suffered enough...
Dragon's Lair on CD-Rom... My Don Bluth addiction is on the record. Obviously I wasn't alone, as the legend of the game lead the SegaCD version of this to number 3 of the sales charts!
Equinox is selling itself as a super long, super hard action adventure. Sadly the only reason it'll take you that long is because of the crummy isometric perspective that will kill you on jumps over and over again.
Shadowrun for the Genesis, a terribly underrated adaptation of the pen and paper game gets a nice one page ad, that sadly doesn't sell the awesomeness of the setting as well as it should have.