
Magazine: Game Player
Cover Date: May 1994
Country of Origin: USA
Game Players was one of the many video game mags that surfaced in the late 80's and 90's, as the industry bounced back. An independent publication that survived several console generations, it was a good source of news about the industry as a whole, without bending one way or another.
But enough about boring magazine history... let's talk about this issue, which is a phenomenal time capsule!
News:
Next Gen was on its way and the headlines couldn't get enough of it!
By mid-1994, the Genesis had been on the US market for 5 years and the SNES was celebrating its third anniversary. While the big two 16 bit systems had already buried the TG-16 and dominated the market, a slew of new consoles were beginning to appear and make waves. 1993 saw the launch of the 3DO and the Jaguar, and the Amiga CD32 had just launched in Europe. It was clear that a new generation of systems was inevitable!
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Apparently black was in, but not very popular. |
Sony is boasting a massive 110 licensees for their new Playstation system, which is getting great word of mouth in the developer community, while Nintendo shows off the Super Gameboy (lending new life to ageing handheld cartridge libraries) as well as talking up Project Reality (aka Ultra 64, aka N64), its next gen, cartridge only system.
Rumors about Sega's 32bit plans really grab the biggest headlines though, mainly because they come off as extremely complicated and confusing. They have four new semi-connected pieces of hardware in the works: 1. Saturn, a CD and cartridge based home console, 2. Jupiter, a cartridge system with identical innards to the Saturn, 3. Titan, arcade hardware based on the Saturn architecture and 4. 32X, an add-on for the Genesis using the same core CPUs as the Saturn.
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Sega's Next Gen line-up, Saturn, Jupiter, 32X and Titan |
They weren't.
In hindsight the line up is an obvious fiasco-in-the-making, but at the time one could understand their concern and even the thinking behind the madness.
Sega was still the market leader (with eight of the top ten games in the sales charts) but they were still losing ground to Nintendo. Nintendo's progress was due in no small part thanks to the SuperFX chip that had extended the life of the console considerably and worked as a stop gap measure against the promise of new 3D capable consoles. Sega's own attempt at such a cartridge-based 3D chip resulted in only one game, Virtua Racing, which was impressive but extremely expensive. The 32X is being sold as a solution to this, bypassing the expensive per-chip solution Nintendo pursued.
The Titan was meant to go up against the System 11 board, developed by Namco with Sony, which was based on the PSX hardware and was about to be rolled out in Dec. '94 with Tekken. Sega was hoping to interest outside developers in the hardware and thus entice them to cheap and easy ports to the Saturn, but given that Sega was an arcade rival, and the Saturn was hard to program for, it ended up only being used by one licensee, Capcom, for titles that never saw release outside of Japan.
And finally the idea of both cartridges and CDs (with the Jupiter being cartridge only), while seeming a bit cowardly (pick one and go with it) was no doubt second guessing brought on by Nintendo's adherence to carts and the question "What do they know that we don't?" And up until then the CD only systems (CD-i, 3DO, CD32) had all suffered in the transition to the silver discs.
Of course in hindsight, we know that Sega lost the 32bit battle to Sony, on Price ($399 to $299... the famous "price heard around the world" at E3), third party support and lackluster launch titles.
Oh, and Nintendo would be delayed for another two years and be an also ran with a system that never managed to impress technically, but did give us some amazing first party classics.

Yes kids, the 90's were RADICAL!!
Mortal Kombat CD gets an MA-17 rating for its violent content, while Sega and Nintendo hold hands in front of congress and agree to voluntary ratings systems, similar to the movie industry. And like the movie ratings, will become an instant "I must have this" sticker for bratty overly-sugared children everywhere.
Quick news includes: Jean Claude VanDamme will be starring in a Street Fighter movie, Robin Williams is up for the part of the Riddler and Robin is supposed to be played by an actual street kid... that would have been so much better than Chris O'Donnell. 3DO promises to boost its weak game library and mentions titles like ESPN Baseball - Hitting, Lower Your Score with Tom Kite and Silly Classix... At the Museum. Oh yeah, true gameplay gems right there. (to be fair they also mentioned Star Control II and The Even More Incredible Machine).
The rumor mill section mentions that Treasure, makers of Castlevania IV and Axelay have left Konami (actually Treasure was formed by programmers leaving the company and didn't exist before that, but its a minor squabble) and will now make games exclusively for Sega. Gunsta Heroes would soon follow. The SNES is to get a SuperFX powered Castlevania game (this sadly didn't happen), MegaMan 1-3 will be released as a single cart for the Genesis (this did happen) and Dracula X is some kind of new Castlevania-like game on the TG-16 (in fact it was an official Castlevania sequel and prequel to Symphony of the Night and would be released in North America on the Wii a mere 16 years later as Rondo of Blood).

Yeah... wonder how THAT worked out for them....
Letters Page:


Also one kid is from my old hometown of Maple Valley, WA... freaky!
And best answer ever to a question: "Is there a hidden secret between Mortal Kombat's Sub-Zero and Scorpion? The secret is that you can save some memory space if you give two characters the same sprites."
Brilliant!
Features:

Tech Talk goes on about this impressive new thing called "polygons" and how they will make the world a better place. Pre-rendered graphics being used in 2D games like Alien3 are mentioned, as well as Star Fox, Ridge Racer, Daytona USA and Total Eclipse on 3DO (not to be confused with the original Total Eclipse).
Other tech news includes an FMV add-on card for 3DO (that will cost you $250... appropriately rated only 30%), a knee hugging joystick add on that looks pointless, a rechargeable battery pack for the Gamegear and a few multiplayer adapters, which probably got close to no support. So not a lot of tech.
Previews:

My eyes still haven't stopped bleeding. At least Bubsy 2 wasn't as bad as Bubsy 3D.


Reviews:

The Sega CD was hitting its stride about this time, with a lot of software appearing for the system.





Arcades weren't dead yet in 1994, but somehow there was a feeling they may be on the way out. Arcade ports seem to be getting less and less love, seeing as they don't really feel right on home consoles where the manufacturer already got all your money upfront.

Joe & Mac 2 is more of the same, with a few extra additions, but it still is just a mediocre side scroller on the SNES.



Sports games had already become yearly update factories by 1994, but there was another fad in the genre that really marked the 90's: Attitude heavy action sports games.



Tie-in games are all the rage at this time, with most games clearly targeting kids.
The Genesis gets an Incredible Hulk game, based off the comics and featuring a bunch of the regular antagonists from the Marvel U, it fails to capture too much praise, being a fairly shallow affair with lackluster graphics, poor pacing and no real incentive to keep going.


Star Trek The Next Generation on the SNES is praised as a faithful adaptation of the series, even if that does mean that there are a lot of slow missions, and often even some waiting around. But the variety and scope of the game are praised, as well as it's graphics.
There is also a Gameboy title based on the license which they praise fairly highly, but trust me, as a gamer AND as a Trekkie, this one is not the game you are looking for. (ok, that last bit was little too star wars-y but it worked... ok? You can like both, right? I am SO getting my membership card revoked...)
Advertising:
Last month's ReMEMBeR was light on ads... but oh, MAMA! This baby is teeming with awesome adage! (I don't think that word means what I think it means)
First off we have an awesome two page spread titled Smashing. It is an "infotainment" piece launched by Nintendo to fight the evil legend of Blast Processing! In this piece Nintendo tries to "educate" readers about the superiority of the SNES and its inherent superiority over the Genesis.
Desperate move or words of truth?

Sony is touting the sweet tunes of its star game music composer Tommy Tallarico, with a collection of remixes from some of his games. The varsity jacket, super ripped jeans and mullet are more impressive than any synth music he could ever produce though. Yeah, hang those shades down low, Tony... hang 'em low!

Oh, you don't want the taint of those horrid games sticking to you, trust me kids!


And I'm writing this so I get to add whatever I want... So THERE!
Vay and Lunar both get big hype as massive RPGs with CD sound. The SNES had taken the lead in RPGs at this point and it was a smart move to position the Sega CD as the platform of choice for this genre... now if they had only managed to get Square to come over and join the party...


I'm excited to play it just by looking at it now, and I know the game pretty much sucked balls! Damn you George Lucas and your brain washing machine!!!

But I'm still a sucker for Don Bluth, so here's an ad.
Did I mention that I'm the writer here and get to add whatever I want?


The 90's was a very special time, that really should have included more psychotropics... it would have dulled us down enough to avoid coining phrases like Skitchin'.

Maybe the rat is supposed to represent plague, like "dying of bubonic plague would be better than playing this FMV travesty against all things gaming."
I'm not quite sure what Psygnosis was thinking with this ad for Microcosm, but I guess this was the era of Renn & Stimpy and Beavis and Butthead cartoons... so any mention of body parts counted as a joke.

THAT is impressive!
Or sad... take your pick.

Cute ad though.


D&D tries to go high tech with First Quest, an audio CD enhanced AD&D Boxed set... cause nothing says high tech like an audio CD...
Conclusion:
Next Gen fever was in the air, but it was also far enough away that speculation did not get in the way of playing some great games. The best 16 bit had to offer was still ahead of us and we were going to enjoy the heck out of it!
It was the best of times (Super Metroid), it was the worst of times (Bubsy cartoons)...